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Welcome / Master Roster
« Last post by LCpl Heath on October 12, 2016, 01:39:37 am »
Welcome / (MOS)
« Last post by LCpl Heath on October 12, 2016, 01:15:50 am »
Military Occupational Specialties are code designators for the job of each and every Marine,
from infantry rifleman to aviation crew chief, and beyond. The beginning code (ex. 03)
 denotes the occupational field (in this case, infantry) while the end code denotes the
specific job of the Marine (ex. 11 for Rifleman).

The MOS's available in the 116th MEU:

03 - Infantry

0302 - Infantry Officer
Description: The Infantry Officer is the front line leader of Marines. They consist of Marines
 rank Second Lieutenant to Major, and can command a platoon up to a company of Marines.

0311 - Rifleman
Description: The cream of the crop of the Marine Corps. The infantry rifleman is the most
abundant MOS found in the infantry unit. Riflemen fill the majority of the billets in a rifle
company, and generally are issued either an MA5 assault rifle or M247 General Purpose
Machine Gun depending on their billet.

0312 - Designated Marksman
Description: The Designated Marksman is a Marine with Rifle Sharpshooter or Expert badge
 that can engage targets at medium to long range using a specialized weapon and optic. Found
either at the squad or platoon level, Designated Marksmen are force multipliers. They're generally
 seen wielding the new BR55 Battle Rifle series.

0351 - Infantry Assaultman
Description: The Infantry Assaultman is a Marine who is proficient in close quarters battle
 tactics and breaching operations. The Assaultman carries special equipment necessary for
 breaching into buildings and rooms. This equipment includes: breaching charges, code splicers,
 a shotgun replacing the standard sidearm for breaching purposes, and other specialized equipment.
The Assaultman is usually found wielding an MA5 assault rifle.

0352 - Antitank Missileman
Description: The rocket jockey. The man or woman carrying a rocket launcher around in case
the unit comes under fire from mechanized or armored units. Rocket jockies can be found in r
egular platoons and weapons company's and platoon's as part of a dedicated section.

0369 - Infantry Unit Leader
Description: Marines rank Staff Sergeant to Master Sergeant may hold this MOS if they're in
a command position over a squad or assistant command position of a platoon or company.

06 - Communications

0621 - Radio Man
Description: The attache from the Communications section of an infantry battalion to an
infantry platoon, the Radio Man fills the billet of a platoon's Radio/Telephone Operator
(RTO) by using specialized and sophisticated communications technology to allow the
platoon to monitor and maintain contact with higher echelons of command on different

75 - Aviation Flight Officers (Pilots)

7509 - Pilot, F-41 Broadsword Qualified
Description: The pilot of the new F-41 Broadsword strike fighter, he / she is responsible
for the employment of their aircraft in accordance to their assigned mission (generally air
superiority and close air support). F-41 pilots range from Second Lieutenant to Lieutenant Colonel.

7518 - Pilot, B-65 Shortsword Qualified
Description: The pilot of the B-65 Shortsword fighter, he / she is responsible for the
employment of their aircraft in accordance with their assigned mission. Pilots range from
Second Lieutenant to Lieutenant Colonel.

7563 - Pilot, D77-TC Pelican Qualified
Description: The pilot or co-pilot of a D77-TC Pelican drop-ship, they are responsible for the employment
of their aircraft in accordance with their assigned mission. D77 pilots range from Second Lieutenant to
 Lieutenant Colonel in rank.

Non-Marine MOS's

HM-8404 - Corpsman
Description: The Navy Corpsman is the primary caregiver for the Marines, as they do not field their own
 Medical Corps. A Navy Corpsman chooses to be assigned to a Marine unit after graduating from their
 training and selecting to work for the "Fleet Marine Force" as their career option. Corpsmen are highly
 trained specialists in the field of combat medicine, first aid, and battlefield trauma. There are few things
 a corpsman cannot do as a medical specialist.
Welcome / Operation TREBUCHET
« Last post by LCpl Heath on October 12, 2016, 12:43:22 am »
Operation: TREBUCHET

Starting in 2494, secessionist movements attracted popular support around the Eridanus Rebels. Aiming to overthrow UEG authority in the Eridanus Star System, local insurgents undertook a large campaign of military modernization and intelligence-gathering expansion. Relying mainly on coordinated piracy, the Eridanus rebels managed to amass a naval presence of extraordinary strength and size, consisting of modernized Pelican dropships, new-generation corvettes and infiltration prowlers, along with an entire defense fleet of Parabola-class and Laden-class freighters. Their considerable intelligence force often infiltrated UNSC lines of frontier-patrol forces, determining the Earth military to bolster its presence in the Eridanus system.

Eridanus Rebellions
Eridanus II
The year 2513 saw a two-stage battle at Eridanus II; a UNSC response to the rebel overthrow of Eridani government since 2511 that involved a deployment destroyers and carriers to engage the large rebel fleet commanded by Colonel Robert Watts. The battle resulted in severe losses for the rebels, having been routed away from Eridanus II and into the local asteroid belt, but also struck at least four UNSC destroyers in the process.

A second engagement involved the 9th Marine Expeditionary Force on an operation to capture leaders of the movement, and in particular the second-in-command of the Eridanus Rebels in Elysium city on Eridanus II. The brief battle resulted in the leaderís family being killed and the commanding officer of the UNSC detachment, Colonel Ponder being demoted for the failure.

The Eridanus Rebellions saw the only deployment of a full unit of Spartan-I's. The Spartans recovered the sub-orbital station above Eridanus II. In the process they lost only one soldier and were never observed.

Epsilon Eridani rebellions
Unlike rebel activity in the Eridanus Star System, insurrectionists in Epsilon Eridani resorted in 2525 to more covert revolutionary tactics, while taking advantage of local explosive manufacturing facilities in an attempt to render UNSC forces effectively crippled.

Fighting continued in Epsilon Eridani. By this point, the war had taken over a million lives, the majority of which being civilians. A Marine Battalion is posted at the colony world of Tribute, commanded by Lieutenant Colonel Aboim and supported by the corvette UNSC Bum Rush and air support from Hornets. The battalion attempts to put a stop to rebel bomb makers. Two special warfare squads, led by Staff Sergeants Avery Johnson and Nolan Byrne, are involved in disastrous operation in June. Byrne's team is killed during a hostage situation at a Jim Dandy restaurant near Casbah city. Thirty-Eight civilians, three Marines, and two rebels are killed in the bombing. Byrne and Johnson are pulled from the system, and later sent to Harvest.

In the meantime, the Insurrectionists resort to bolder, more deadly tactics, such as the bombing of a luxury civilian liner in orbit over Reach.

Eridanus IV
Insurrectionist movements on Tribute reached the colony Epsilon Eridani IV, sparking an insurgency on the planet which the legendary Admiral Preston Cole was sent to put down.

Epsilon Indi rebellions
Rebellions in the Epsilon Indi System originated from a different strand of ideological dissent than their counterparts in other systems. Located on the absolute fringe of human colonial space and benefitting from extensive infrastructural advantages like largely agricultural industries and resulting social classes, insurgency in Epsilon Indi relied heavily on massive civilian and popular support, drawing sympathizers from its coloniesí working-classes and forming stable anti-UNSC organizations.

Welcome / History
« Last post by LCpl Heath on October 12, 2016, 12:40:21 am »
Pre-UNSC period

The U.N
The United Nations Space Command's history begins with the official establishment of the United
Nations following World War II in 1945, creating for the first time in human history a political and
military entity that could administrate worldwide economic, social and military matters such as
operations and campaigns aimed at providing humanitarian aid and global military intervention
with the objective of preserving peace in unstable regions.

As space exploration progressed in the 21st century, colonization operations required international
cooperation and assistance in order to effectively conduct territorial expansion throughout the Sol
 system. The International Society of Civil Engineers was formed at this time (2021), an organization
 that contributed immensely to furthering the quality of space engineering. National-conservative
 philosophies slowly made way for progressive, international globalization to take effect. An imperative
 change in worldwide government was necessary to accommodate space colonization demands,
which the only global administration organization humanity could rely on - the United Nations - took
initiative to lead. National governments lost their overall authority on a global scale, and it can be
 assumed that national militaries were, as well, absorbed by the international UN military forces.

Solar System colonization
With the radical shift of political power
from divided National governments to the global United Nations, human settlement in the Solar
 System was underway by the mid-21st century. Offering reasonable living conditions and a physical
 composition similar to that of Earth, Mars was the first planet to be colonized, followed by the Jovian
 Moons in 2080, and presumably various satellites and asteroid belts beyond Jupiter afterward.

Formation of the UNSC

Political conflicts (2160-2200)
As the UN's campaign of centralization and globalization progressed and increasingly
 more space settlements were being established, ideological political and economic tensions
 did not disappear with them. With the transition being made from Earth-based capitalism
 to post-industrial space capitalism, elements on the extreme fringe of the political left-wing
saw a rebirth of doctrinal origin, and revolutionary ideas of change once again took the form
 of military organizations.

One of these ideological resurgences centered around Russian-born revolutionary Vladimir Koslov,
 who proceeded to form a Marxist-Leninist guerrilla armed force named after himself; the Koslovics
. With a possibly Maoist or Stalinist undertone, the new group of communists aimed to dismantle
capitalist systems and corporate power on Earth and in newly occupied space territories, putting
 a particularly strong emphasis on liberating orbital installations and orchestrating so-called "workers'
 crusades," or armed campaigns against their foes on the opposite end of the political spectrum.

The Frieden military movement, based in the Jovian Moons and sponsored by corporate powers in
the Unified German Republic, reacted once this upsurge of communism became obvious and Koslovic
 revolutionaries began attacking their infrastructure. Drawing its philosophical origin from twentieth-century
 Fascism and National Socialism, the Frieden's ardent anti-Koslovism and anti-communism convinced them
 to adopt revolutionary ideals as well. Among their primary objectives was gaining corporate independence
 by seceding from UN colonial administration and establishing a self-contained Jovian state. Frieden
propaganda claimed that in order to reach a peaceful (as their German name suggests) and independent
 Jovian nation, the UN, an advocate of internationalism, was to be driven out of the Jovian Moons and
 destroyed around the Solar System, including on home ground.

United Nations militaries soon found themselves pinned from the extreme left-wing and extreme right-wing alike.
These political tensions would soon lead to a final face-down between fascism, communism, and international
representatives of democracy throughout various colonies, space environments, and national territories.

Jovian Moons campaign
Jupiters Moons
Panorama of the Jovian Moons.
Despite Frieden war-mongering propaganda, the Jovian Moons were still held under tight UN control up to 2160,
 having assigned detachments of military advisers to help administrate and possibly train the Jovian inhabitants
 in weapons combat and self-defense in the potential instance an armed conflict would destabilize peace in the area.

In March of 2160, the Frieden's led its first revolutionary assault against UN authority, attacking UN Colonial Advisors on the
 moon Io and giving rise to political reactions on Earth. International UN navies deployed to the Jovian system, engaging the
 fascist rebellion in three months of ship-to-ship, orbital and zero-gravity battle. It is highly likely the UN Navy did not succeed
 in repelling Frieden attacks, as indicated by future rebel mobilizations.

Additional conflicts

The Jovian Moons campaign heated tensions within faltering National governments of Earth, paving the way for wars-by-proxy
 between military corporations, national armies, and political renegades as governments that sponsored colonies in the Solar
System responded to Frieden-UN ballistic exchanges and initiated military campaigns of their own, either for their own benefit,
 or for the benefit or their respective colonies. In a vicious chain reaction, politics on Earth took a downturn to arms mobilization.

Rain Forest Wars
Following a relatively blurry outcome in the Jovian Moons, Koslovic, Frieden and UN forces prepared for an engagement in
South America in the year 2162, one of the most fertile and economically-promising regions of Earth. Presumably in an
 attempt to gain some material goods from industries in South America, the two military juntas assaulted each other
and the UN troops scrambling to defend home territory, culminating in what is now symbolically known as the Rain Forest Wars.

It can be speculated that the conflict in South America resulted in an enormous amount of human casualties, especially in
the lines of infantry on all three sides, due to difficult fighting conditions among the continent's numerous mountain ranges,
rainforests, wildlife and volatile weather. Real consequences of the conflict, however, consisted of severe starvation and
famine on an international scale - which is reason to believe the UN was no longer acting solely as a military defense force
 in the face of political extremists, but also as a primary provider of starvation relief - along with a further tensing of military
 conflicts already raging through the Solar System.

Argyre Planitia Campaign
The Argyre Planitia.
In the most spectacular offensive since the start of the bloody tripartite war, UN command adopted a military strategy
 long-forgotten throughout the peace-dominated period prior to the outbreak of the Jovian Moons campaign in 2160 -
 the "Blitzkrieg"-style lightning ground assault. After capturing both Frieden and Koslovic forces on Mars, international
 militaries delivered the first space-deployed contingent of UN Marines in December of 2163 on a mission to crush communist
 infantry encampments in the basin of Argyre Planitia, marking a turning-point in space warfare through dedicated utilizations
 of Marine forces in ground assaults and ship-boarding operations that would follow during the war.

The offensive was an incontestable success for democratic UN militaries. As a result, military theory and strategy implemented
 the use of Marines in high-priority missions as a baseline for successful operations, especially within the context of larger conflicts.

However, the most important consequence of the anti-totalitarian campaign was of both political and military nature. The
United Nations presumably did not control a dedicated space-military prior to the Argyre Planitia Campaign, a lacking
 element which it would replace with a special emergency military force that would come to represent humanity's overall
military might. The United Nations Space Command (or the UN Space Command, as it was initially known) was created.

Final Campaign

As of 2164, psychological results of the campaign on Mars were formidable; civilian trust in the newly formed UNSC
military was boosted by massive televised propaganda, providing the UNSC with large waves of enthusiastic volunteers
from all military services around the world. A sense of urgency, courage and hope helped UN forces scramble extraordinary
divisions of Marines, infantry and fliers for a final campaign to annihilate remaining communist and fascist outposts
and strongholds on Earth as well as throughout the Inner Planets and beyond Jupiter. The final campaign for peace
 lasted from 2164 to 2170 in a series of brutal crackdowns on Frieden and Koslovic hardliners. The result of this war
 gathered strong civilian support for some sort of powerful international military that could repel revolts and uprisings
 wherever they may occur. The UNSC emerged as the leading force to further those goals.

Callisto Treaty

Almost paradoxically, the war formally ended where it had begun: in the Jovian Moons. The Callisto Treaty was
 signed in 2170 by commanders of Koslovic and Frieden forces in the presence of UN colonial authorities,
definitively ending the 10-year-long conflict with a victory of UNSC forces and democratic leadership.

Unified Earth Government

2170 saw the creation of the first multinational and multicolonial representation of democracy in outer space.
 Faced with concerns of overpopulation and starvation on Earth, consequently coupled with a looming
destabilization of capitalist economy, the Unified Earth Government was formed in a time of cultural and military reconstruction.[4]

Interstellar Colonization
Massive overpopulation and overmilitarization presented immediate problems for the postwar United Nations
 Space Command. Utilizing the newly developed Shaw-Fujikawa Slipspace Drive, in 2310 the UNSC deployed
a vast line of colony ships to colonize the nearest planets and systems, giving birth to the "Inner Colonies."
 Vast numbers of citizens and soldiers travel to these new colonies, stabilizing the overpopulation problem
on Earth and giving the military new tasks to handle. As the first colonists are stringently selected, the Inner
Colonies eventually formed an "elite" society of the best physical and mental human specimens.

By 2490 over eight hundred worlds in the Orion arm of the Milky Way galaxy were colonized. These settlements
ranged from fairly well-tamed planetary strongholds to tiny hinterland settlements. Outward expansion continued,
 and the Inner Colonies become a political and economic stronghold, though they relied heavily on raw materials
supplied by the "Outer Colonies."

During this period, the planet Reach (orbiting Epsilon Eridani, right on Earth's metaphorical doorstep) became
 the UNSC's primary naval yard and training academy. Reach was a major producer of warships and colony vessels,
 as well as a training ground for covert operatives and Special Forces.

However, this expansion did not come without cost, as ideological and political causes resulted in many of the
 Outer Colonies engaging in open rebellion. A series of brushfire wars across human space sprang up, with hundreds
 more threatening to erupt as well. By 2517, UNSC estimates put massive, overwhelming, and uncontrollable rebellion
 at less than twenty years away. This resulted in the start of the SPARTAN-II Program, to quickly and quietly deal with
 insurrections without incurring massive civilian casualties.

Inner Colony Wars
The UNSC participated in the Inner Colony Wars in the 2400s'. Almost nothing to little is known about the wars,
apart that "instant, unformatted news reports caused massive civil unrest" and "almost tore down Earth's culture."
It seems that the war had a major effect upon Earth's cultural development and the UNSC as a whole.

First Special Forces efforts
Before the UNSC expanded its genetic engineering powers to create successful Special Forces programs in the 26th century,
 the Colonial Military Administration experimented with a prototype Special Forces project in the 24th century that tested the
 effects of bio-augmentations on Marine Corps and Navy personnel. The experiments proved ineffective and were formally
canceled as a result, marking the first attempt to create a specialized force of covert-warfare operators in response to
insurgent outbursts within the hierarchical domain of the Unified Earth Government.

Early Insurrection (2494-2525)
Main article: Insurrection
Insurrectionist sci trooper
Halo Wars concept art of Insurrectionist trooper.
Military conflicts continued disrupting UNSC authority in the colonies, particularly in the Outer Colonies where
 several uprisings among working-class agriculturalists and other social classes grew unhappy with the UNSC's
 largely inconsiderate governance. Of major military importance to the UNSC were the rebellions in the Epsilon
 Indi, Epsilon Eridani and 111 Tauri systems.

ORION Project
Main article: ORION Project
Due to increasing risk of insurrectionist activity, the Office of Naval Intelligence conceived a project to train Special Forces
 soldiers in counter-insurgent and counter-revolutionary warfare. The ORION Project sometimes referred to as Spartan I,
 was an Naval Special Warfare program, overseen by the Colonial Military Administration, created to train special advanced
 warfare squads to combat the Insurrection. They became experts in counter-insurgency operations, assassinations, raids
, and eliminating high value targets (all considered black operations).[6] ORION Project personnel utilized SOEIV orbital
drops, Hornets, Armed Assault Boats (which were replaced by the HEV), and Pelican dropships to insert into mission areas.
However, expectations for the new soldiers were not met, and the project was deactivated in 2506, and all members
 reassigned to other Special Operations units.

Main article: Operation: KALEIDOSCOPE
Rebel infantry of Harvest and Arcadia.
By 2502, a so-called Peopleís Occupation Government (or Secessionist Union), rose to challenge Colonial Militia and
 UNSC Marine forces on Harvest, gravitating around an experienced erstwhile police officer and SWAT operator Jerald
 Mulkey Ander. His activity leading up to 2502 determined NAVSPECWARís ORION Project to effectively end his rule,
deploying a successful mission involving Corporal Avery J. Johnson to assassinate him and his supreme officers as
 they proceeded with a routine convoy patrol.

Secessionist Union forces were not the sole insurgent powers on Harvest, however. A certain Harvest Rebel Group
with branches reaching as far out as the colony Arcadia [9] maintained a well-organized military presence that relied
on stolen UNSC weaponry and terrorized government forces wherever they crossed their paths.
Recruiting Section / Example Application
« Last post by Rct Test on October 11, 2016, 08:49:11 pm »
First Name: joe
Last Name: Example
Age: 19

How long have you been playing ArmA III?: 2 years
Are you currently in an ArmA III gaming clan or unit?: no
How did you find out about us?: youtube
If you were recruited by one of our members, who was it?: N/A
Why do you want to join the 116th MEU Realism Unit?: looks fun

ArmA III Player ID: 76561198035631000

Please check your user profile and ensure that the email address you registered with is correct. Have you done this?: yes
Have you read and understood the definition of Realism Gaming and do you agree to abide by it?: yes
You understand the fact that this unit is a GMT time zone based unit?: yes
Recruiting Section / Application Template
« Last post by LCpl Heath on October 11, 2016, 08:44:59 pm »
Copy below, then paste in a new topic, fill out. and submit.:

Subject: *last name* Application

First Name:
Last Name:

How long have you been playing ArmA III?:
Are you currently in an ArmA III gaming clan or unit?:
How did you find out about us?:
If you were recruited by one of our members, who was it?:
Why do you want to join the 116th MEU Realism Unit?:a

ArmA III Player ID:

Please check your user profile and ensure that the email address you registered with is correct. Have you done this?:
Have you read and understood the definition of Realism Gaming and do you agree to abide by it?:
You understand the fact that this unit is a GMT time zone based unit?:

Recruiting Section / Joining the 116th MEU Realism Unit *READ FIRST*
« Last post by LCpl Heath on October 11, 2016, 08:41:33 am »

A step-by-step guide to joining the 116th MEU Realism Unit.

1.) Make sure you meet our requirements for joining:
  • Minimum Age Requirement: 17 Years old. No exceptions.
  • Need to have ArmA 3 installed. Your application will not be processed without a valid Player ID.
  • Teamspeak 3 VoIP Client and working microphone/speakers/headset. You need to hear us, we need to hear you. You will not be allowed to begin initial training without these.
  • Ability to attend our at least two of our unit wide events on Saturday bi-weekly at around 1900 (7:00pm) - 2130 (9:30pm) Central Standard Time.

2.) Read and Understand the Definition of Realism Gaming:
  • The 116th MEU Realism Unit is a volunteer unit. By applying, you are stating that a realism environment is how you want to play ArmA III. What we do here is essentially "role playing" that we are members of the military. When involved in official unit activities, you will play your part. Be you a Private, Lance Corporal , Sergeant, or even a Captain or above; or be you a rifleman, fire team leader, or even a platoon commander or above; you are here because realism in gaming is what you want. If you don't wish to participate in this manner, then this unit is likely not the place for you.

3.)Fill out our Application Form. Do it right the first time; our recruiting team will appreciate it and your application can be processed faster. If you cannot fill out the application in it's entirety (missing PID, etc.) then don't submit it. Wait until you have all of the required information please.

4.) Wait patiently.

5.) If you've done everything correctly up to this point then you should see an "application accepted" message on your application, and a PM.
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